Colton Simmons is a Software Engineer for Grand Vision Gaming in Reno, Nevada. He graduated from the University of Utah Kahlert School of Computing, receiving a Bachelor's in Computer Science. Outside of software engineering, he is a skilled musician who performs and teaches mallet percussion.
A real-time graphics project written in C++ and OpenGL (GLSL) that simulates dynamic water caustics — the shimmering light patterns cast by water — using GPU-based techniques. Built as a showcase for physically inspired rendering in interactive environments.
Just the Boss Fights is a 2.5D action platformer boss rush game with unique combat systems for each boss.
Just the Boss Fights was created in Unity, using 2D for the main gameplay features while having backgrounds in 3D.
As a gameplay engineer, Colton worked on the boss and player attacks and interactions, along with implementing the animations attached to them.
This is a game created in Unreal Engine 5 in which you play a llama who fights waves of zombies while riding a guitar. Radical!
An application created in C++ and Qt to teach people how to play 3 cushion billiards.
A Perlin noise visual created in the Unity game engine. Relax while watching the patterns flow in and out.
Colton has performed as a mallet percussionist in Drum Corps International's (DCI) world-champion corps Carolina Crown. He was awarded the bronze medal at DCI finals in 2023.
Colton was a part of the University of Utah's marching band, the Pride of Utah for 3 years. He marched in two Tournament of the Roses Parade during his time there.
In order to give back for all the experiences Colton received as a musician, he taught the Mountain Ridge High School Indoor Drumline and led them to their first A class semi-finals appearance at Winter Guard International finals in 2025, as well as becoming the back-to-back champions of the Inter Mountain Percussion Alliance A division.